12-17-2012, 02:23 PM
I cannot get fullscreen mode to work at all, and telling the system to auto-fullscreen in Main gives me the built-in "your system doesn't support this resolution" error. I have a setup of 734x416, and my screen is 1280x800 so... whut?
I'm having the same problem with fullscreen. Can you let me know exactly where you entered this code? I tried entering it into the "Game Play #Edit" part of this script under the 'invariables' section but I got an error about syntax I think about line 28, (I'm using the 2.0 non-SDK version...) which is the last 'end' line at the part of the script. I'm still trying to figure this out, because I'd really like to get a custom resolution running in my game. I'm also using Universal Message System by CCOA and I guess you were trying to address the problem of the messages being off center now with the different resolution? Let me know if you figure anything out, please. Private message me or something. Thanks.
(04-09-2012, 05:41 AM)Taylor Wrote: There is one thing I managed to get to work on my own however: the screen centring appears to be faulty in your setup, but pulling one from an alternate resolution script I have fixes this.
On a similar note, I can get the full-screen mode to work with that script, but it is sometimes faulty. Sometimes it changes the resolution without going full-screen, or even leaves the resolution as is after the game closes. Ehhhgh.Code:class Game_Player
CENTER_X, CENTER_Y = (Game_Window.width/2-16)*4, (Game_Window.height/2-16)*4
def center(x, y); $game_map.display_x, $game_map.display_y = x*128-CENTER_X, y*128-CENTER_Y; end
end
I'm having the same problem with fullscreen. Can you let me know exactly where you entered this code? I tried entering it into the "Game Play #Edit" part of this script under the 'invariables' section but I got an error about syntax I think about line 28, (I'm using the 2.0 non-SDK version...) which is the last 'end' line at the part of the script. I'm still trying to figure this out, because I'd really like to get a custom resolution running in my game. I'm also using Universal Message System by CCOA and I guess you were trying to address the problem of the messages being off center now with the different resolution? Let me know if you figure anything out, please. Private message me or something. Thanks.