Can a "leech seed" state be done?
#5
Well, well, after checking this thread and playing a bit with my RMXP I deduced that a script might be needed mainly because the events don't offer you a way to automatically assign the HP the victim of leech seed loses to the skill user, you would need to make a of condition for every single actor and enemy in your database or see if there's really a way to use a variable for that but I don't think it's possible, unless you want to make a huge event or common event to deal with this skill. One of the main reasons to automatically discard such a possibility would be the fact that the event commands do not ask the game if a hero or enemy is being hit by a skill or not.

I made a script for XP default BS but since there are some serious difference between XP and Ace, you wouldn't be able to do anything with it at all.
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Messages In This Thread
Can a "leech seed" state be done? - by Samven - 01-02-2013, 10:10 PM
RE: Can a "leech seed" state be done? - by kyonides - 01-03-2013, 08:36 AM
RE: Can a "leech seed" state be done? - by Iqus - 01-03-2013, 06:42 PM

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