03-20-2013, 05:57 AM
This screen grab (which is slightly outdated) is a preview of the next chapter for Belly of the Beast! Enemy statistics and AI are already somewhat balanced and plotted out, it's mostly just the graphics work that is going to take the most time. I'm still going to keep the RTP maps and actor battlers, meaning enemies and battle backs are going to be my biggest focus.
These are some of the new battlers to hopefully appear in the next version of Belly of the Beast. All frames for the first three are done (cheers!) but I've still gotta finish the Fire and Ice element ball dudes. Not to mention, some custom skill animations have been framed out as well, but I'm just going to show the battlers themselves.
Oh yeah, here is some new tracks I composed for Project : Echoside (my secret project lol).
While I plan on rewriting my vehicles script, I first wanted to make some new vehicle sprites.
Also, a mission objectives menu is in the planning, but thus far I only have the icons made.
These are some of the new battlers to hopefully appear in the next version of Belly of the Beast. All frames for the first three are done (cheers!) but I've still gotta finish the Fire and Ice element ball dudes. Not to mention, some custom skill animations have been framed out as well, but I'm just going to show the battlers themselves.
Oh yeah, here is some new tracks I composed for Project : Echoside (my secret project lol).
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While I plan on rewriting my vehicles script, I first wanted to make some new vehicle sprites.
Quote:
The car is slightly faster than traveling on foot, but is restricted to roadways and bridges. While wild encounters are disabled, you still have to watch for police and unfriendly military personnel.
The submarine is used for underwater transportation and national defense campaigns. This particular sub has some extremely powerful arsenal for being a rather soft target.
Also, a mission objectives menu is in the planning, but thus far I only have the icons made.
- Objective in progress.
- Objective completed.
- Objective failed.