04-03-2013, 08:36 PM
Sigh, everything seems to work fine so far with my VXAce testbed until I introduce Victor Slant's AnimBattlers. It overwrites an awful lot of things and I think even uses its own definitions over default things, so when my code based around the default system pops up over top (underneath) it... strange things can happen.
And after all this fiddling around I can't work out just what caused what under what condition any more. Clearly my script to-do list needs to be more concise about current bugs...
I wish there was a more simple Animated Battler system around that didn't break things. Though maybe I could, using a front-view system doesn't feel right to me for this project...
And after all this fiddling around I can't work out just what caused what under what condition any more. Clearly my script to-do list needs to be more concise about current bugs...
I wish there was a more simple Animated Battler system around that didn't break things. Though maybe I could, using a front-view system doesn't feel right to me for this project...