05-16-2013, 04:49 AM
Errr... not exactly inserting this into a project. Gonna just take a guess. But, I did take a look.
You cannot use the 'Use_idle_sprite' or any other value in the StandWalkRun module. Those are the configurables and are fixed. So, you have to look at it in another way.
Fortunately, he did code a little thing for you. He created the 'set_step_anime' method in Game_Character, which is likely able to be referenced by calling a game event. So try this:
$game_map.events[1].set_step_anime(false) The 1 designates event_ID 1
If it freezes, use 'nil' instead of false in the parenthesis. It's a bug with the Interpreter class... unless you have the easy fix. That's a different topic.
You cannot use the 'Use_idle_sprite' or any other value in the StandWalkRun module. Those are the configurables and are fixed. So, you have to look at it in another way.
Fortunately, he did code a little thing for you. He created the 'set_step_anime' method in Game_Character, which is likely able to be referenced by calling a game event. So try this:
$game_map.events[1].set_step_anime(false) The 1 designates event_ID 1
If it freezes, use 'nil' instead of false in the parenthesis. It's a bug with the Interpreter class... unless you have the easy fix. That's a different topic.