06-02-2013, 07:13 PM
(06-02-2013, 03:13 AM)DerVVulfman Wrote: Dear zephrael...Ah, thanks very much for your help! It worked a charm. I've run into another problem though... When an enemy notices my character and runs over to attack, the player character can no longer walk into the spot the enemy is running to. If that doesn't make sense... Well, think of it this way. I have a part where you enter a small room on a larger map; this room is accessed via a short one-tile-wide corridor. The enemy notices the player when the player walks up this corridor and immediately runs towards them, but because the enemy has, I suppose 'reserved' that tile while pathfinding, the player can't move up into it anymore, making them effectively stuck. Is there any way around this? If you still don't quite understand, I can send you a demo of that part so you can take a look!
Also, when I try to use the script call to activate the HUD (It's set to disabled at the start), it doesn't turn back on... Any idea at all why this might be? Any incompatibilities with other scripts that might cause this?