06-02-2013, 08:04 PM
What game switch is used by default to toggle the HUD? And where in which script can I change the switch used? I looked through the HUD script itself but I could only find one used for the map...
Also, i thought it might be an autorun going on or something, but I tried for test purposes just making a long, one-tile-wide area of passables tiles, put an enemy at one end and the player start point at the other. When I play through this test, as soon as the player gets within the enemy's detection range, they can't move any further forward while the enemy is running towards them. I'll try it on a blank game with no other scripts and see if I can work out what's being incompatible...
Also, i thought it might be an autorun going on or something, but I tried for test purposes just making a long, one-tile-wide area of passables tiles, put an enemy at one end and the player start point at the other. When I play through this test, as soon as the player gets within the enemy's detection range, they can't move any further forward while the enemy is running towards them. I'll try it on a blank game with no other scripts and see if I can work out what's being incompatible...