06-05-2013, 03:17 PM
Oh, worked perfectly once again, thanks! I'm sorry to continue my constant slurry of questions, but I'm having some troubles with skills now... I'll stop soon, honest!
So basically, I was wondering if there's any way to make a sort of Area of Effect skill that is just an explosion straight out from the actor rather than a projectile which then explodes. I tried setting the range of the skill to 0, but that just made the explosion happen from the tile directly in front of the actor - which isn't too bad, but is there any better way?
Also, is there a way to make particular skills/attacks/whatever do no damage to actors? I ask because, with this AoE skill, I don't want the player, who cast the spell, to get hurt by it...
Finally, I tried out the state effects and set skills to have the stun and sleep effects etc... But it doesn't seem to do anything. When I use a skill on an enemy that applies a state that is in the sleep_effect array in the script, the enemy just... keeps walking and attacking like normal. Something I'm doing wrong, maybe? The skill and the state both have 100% hit rate, so I'm not sure...
So basically, I was wondering if there's any way to make a sort of Area of Effect skill that is just an explosion straight out from the actor rather than a projectile which then explodes. I tried setting the range of the skill to 0, but that just made the explosion happen from the tile directly in front of the actor - which isn't too bad, but is there any better way?
Also, is there a way to make particular skills/attacks/whatever do no damage to actors? I ask because, with this AoE skill, I don't want the player, who cast the spell, to get hurt by it...
Finally, I tried out the state effects and set skills to have the stun and sleep effects etc... But it doesn't seem to do anything. When I use a skill on an enemy that applies a state that is in the sleep_effect array in the script, the enemy just... keeps walking and attacking like normal. Something I'm doing wrong, maybe? The skill and the state both have 100% hit rate, so I'm not sure...