10-05-2013, 04:30 PM
I was reading through the RPG Maker XP help file and came across something interesting in the Tilemap class:
flash_data
Refers to the flash data (Table) used when showing range of possible movement in simulation games, etc. Defines a 2-dimensional array measuring [ horizontal size * vertical size ]. This array must be the same size as the map data. Each element uses 4 bits to represent a tile's flash color in RGB; for example, 0xf84 flashes in RGB(15,8,4).
It is interesting because it is not used anywhere in the default RPG Maker XP scripts.
flash_data
Refers to the flash data (Table) used when showing range of possible movement in simulation games, etc. Defines a 2-dimensional array measuring [ horizontal size * vertical size ]. This array must be the same size as the map data. Each element uses 4 bits to represent a tile's flash color in RGB; for example, 0xf84 flashes in RGB(15,8,4).
It is interesting because it is not used anywhere in the default RPG Maker XP scripts.