Getting beyond 999 maps without scripts in Parallax maps.
#2
(10-19-2013, 11:36 PM)JayRay Wrote: Instead of mapping 100 maps of each different path of 60x60 maps, you create base templates and add events that turn on, only if the map coordinate is a certain number. So, you can effectively transfer from this one map TO itself (through a comment event read of the conditional branch of the map, and once it opens the map, and the variable is the specific number, this rock shows up as an event that wasn't even there in the other map. Change about 10 to 15 scenery items in each map, and you have effectively crafted 2 maps out of the same map, much like when we reuse the same city tilemap to reference different parts of a story or quest.

That technique can be used for more than just parallax maps, but regular tile maps for any system that allows you to turn on/off events, be it RPGMaker XP, RPGMaker VX, RPGMaker VXAce or whatnot.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

[Image: QrnbKlx.jpg]
[Image: sGz1ErF.png]    [Image: liM4ikn.png]    [Image: fdzKgZA.png]    [Image: sj0H81z.png]
[Image: QL7oRau.png]    [Image: uSqjY09.png]    [Image: GAA3qE9.png]    [Image: 2Hmnx1G.png]    [Image: BwtNdKw.png%5B]
  Above are clickable links
Reply }


Messages In This Thread
RE: Getting beyond 999 maps without scripts in Parallax maps. - by DerVVulfman - 10-20-2013, 03:10 AM

Possibly Related Threads…
Thread Author Replies Views Last Post
   Maps and screenshots thread aerendyll 1,051 1,206,382 03-18-2024, 04:54 AM
Last Post: Remi-chan
   Pretty Maps; Bad Design. MechanicalPen 12 15,553 01-25-2023, 09:03 PM
Last Post: Steel Beast 6Beets
   HEY HEY JAY RAY #1: World Maps JayRay 4 8,564 01-26-2015, 11:21 PM
Last Post: Taylor
   World Maps bacon 18 26,547 01-07-2015, 04:57 AM
Last Post: JayRay
   Big Maps vs. Small Maps bacon 28 42,175 05-09-2013, 06:26 AM
Last Post: MechanicalPen
   Scripts and File Requirements. PK8 3 7,417 05-25-2009, 10:57 AM
Last Post: Kain Nobel



Users browsing this thread: 1 Guest(s)