11-29-2013, 02:29 AM
I'll told you before and I'll tell you again. The cost of a free game is the time it takes to download it/the % of your data cap it uses up. If you can reduce that cost without compromising your game design, you'll get more people to play it. On the other hand, you should design what you need. Eventually you just have to say 'good enough' and move on, or else you'll never finish your project.