12-25-2013, 11:08 AM
Next battler, Ghost. Actually I've got like seven different versions of a ghost battler, but this seemed like one of the more promising concepts so that's what I rolled with. He's somewhat based off an enemy from the Shining Force series, or the Poes from The Legend of Zelda - Ocarina of Time. As the concept grows hopefully it can be appreciated more, for now it's just rough draft.
Certainly the battlers on their own aren't very big, but I'm trying to keep them in scope with the characters. Even in my main project, I'm gonna attempt to keep character size small, but maybe a bit larger than what is current. Anywho, I pasted this sample screen together real quick to demonstrate what an enemy formation would look like, the only one missing from the party being BatEye.
I'm close to being a bit ahead of my deadline already, so tomorrow might be the day to draft the new animated ATB system, at least the planned setup. Also need to get some documentation done to properly put together the layout for ReGaL's Database/Enemies tab. So much to do...
So here's the progress so far for animated battlers series 1 cycle 1 :D
Ghost : Idle frames done.
BatEye : Idle frames done.
Basilisk : All frames done. Might make two attacks for bite and scratch.
Hellhound : All frames done. Then again, might edit all to make it look more 'wolf' like.
Hellraizer : Idle frames done. Not sure if I'm gonna stick with this particular concept though.
That's all for now, until tonight at least. Merry Christmas guys, have a good one!
Certainly the battlers on their own aren't very big, but I'm trying to keep them in scope with the characters. Even in my main project, I'm gonna attempt to keep character size small, but maybe a bit larger than what is current. Anywho, I pasted this sample screen together real quick to demonstrate what an enemy formation would look like, the only one missing from the party being BatEye.
I'm close to being a bit ahead of my deadline already, so tomorrow might be the day to draft the new animated ATB system, at least the planned setup. Also need to get some documentation done to properly put together the layout for ReGaL's Database/Enemies tab. So much to do...
So here's the progress so far for animated battlers series 1 cycle 1 :D
Ghost : Idle frames done.
BatEye : Idle frames done.
Basilisk : All frames done. Might make two attacks for bite and scratch.
Hellhound : All frames done. Then again, might edit all to make it look more 'wolf' like.
Hellraizer : Idle frames done. Not sure if I'm gonna stick with this particular concept though.
That's all for now, until tonight at least. Merry Christmas guys, have a good one!