12-28-2013, 11:08 AM
I'm having a rather irritating issue with certain Input buttons not responding (mostly Input::C and Input::Down). Not really sure what's causing the issue, as I'm only using RM's default input, but it happens in any project, whether play-testing from the editor or directly from the Game.exe application. No clue how to purposely recreate the issue, nor how to fix it, but I'm gonna see if AnyKey's input system resolves it tomorrow.
In other news, I've got more stuff added to my original snow field tileset; trees, rocks, logs, the start of an ice pattern, etc. (You can view an older version here.) Also, all objects have a normal and a "covered in snow" version now, so this tileset should be able to convey a smooth transition from a grassy, rocky forest to a snowy one.
Lastly, I've been trying to compose a very dreamy (read; sappy) track for a scene I'll be needing, it's supposed to convey some kind of "love at first sight, I'm stuck in a fantasy" kind of atmosphere. What I get instead is something that sounds like a "Bittersweet Reunion", so that's what I titled the damn thing. Gotta keep trying until the right track finally comes about.
I'm out! Hope everybody had a great Christmas :D
In other news, I've got more stuff added to my original snow field tileset; trees, rocks, logs, the start of an ice pattern, etc. (You can view an older version here.) Also, all objects have a normal and a "covered in snow" version now, so this tileset should be able to convey a smooth transition from a grassy, rocky forest to a snowy one.
Lastly, I've been trying to compose a very dreamy (read; sappy) track for a scene I'll be needing, it's supposed to convey some kind of "love at first sight, I'm stuck in a fantasy" kind of atmosphere. What I get instead is something that sounds like a "Bittersweet Reunion", so that's what I titled the damn thing. Gotta keep trying until the right track finally comes about.
I'm out! Hope everybody had a great Christmas :D