01-04-2014, 12:33 PM
Thoses extra stats reminds me of Sword of Mana. In the game, baddies had two "senses" - one primary and one secondary - such as day and night vision, hearing and smell. You could use items to attrack baddies that relied on those senses for a better hunt. For example, the Blink Weed lured foes that relied on sight, the Tone Stone lured enemies that relied on sound, etc.