01-31-2014, 10:41 PM
I've been... busy I guess. I don't remember what I last talked about here. I've been rambling a bit about my wonderful adventures with code on my website.
I hope I don't run into any more frustrations.
Hahah. Ahah. ... ah... though I think I have had less fur-pulling madness as of late. I mean, coding a save screen was surprisingly not that hard, and I got to learn a bit about how VXAce handles save information. I was expecting to have to tiptoe carefully or do heck-knows-what to refer to save data over the current instances of variables. Thank you headers.
EDIT: More script fun! I hate how VXAce handles parties - the battle party is your defined maximum subtracted from a larger party. I want to still give the option for a smaller party. At first I tried making battle_members a standalone array, but things began to get messy when it seems the system doesn't quite separate members/all_members/battle_members... I dunno what else. So I ended up making a reserve_members array instead ... now back to trying to make tidy looking party management events... or sleep. Sleep is good too.
I hope I don't run into any more frustrations.
Hahah. Ahah. ... ah... though I think I have had less fur-pulling madness as of late. I mean, coding a save screen was surprisingly not that hard, and I got to learn a bit about how VXAce handles save information. I was expecting to have to tiptoe carefully or do heck-knows-what to refer to save data over the current instances of variables. Thank you headers.
EDIT: More script fun! I hate how VXAce handles parties - the battle party is your defined maximum subtracted from a larger party. I want to still give the option for a smaller party. At first I tried making battle_members a standalone array, but things began to get messy when it seems the system doesn't quite separate members/all_members/battle_members... I dunno what else. So I ended up making a reserve_members array instead ... now back to trying to make tidy looking party management events... or sleep. Sleep is good too.