02-02-2014, 06:05 PM
So I began porting Roguehaven back over to RMXP this week, taking full advantage of all the awesomeness that a much larger tileset can provide. Larger world maps, combined with an idea for modular tiles (Thanks Kain) and an idea I saw from the Neverwinter Nights game allowed me to create large maps that when bare have sort of a repetitive measure, but when combined with layers of these 'caps' allow a more distinctive and more unique landscape.
Modular tiles work much like autotiles, except instead of dealing with combining tiles on the scale of 32 pixels, you are combining tiles on the scale of 256 tiles. This allows for much larger and more pronounced tiles, and allows me to create tons of texturing layers and ideas on a tileset that MAY be at the most. 256x25600 which is the same as a 3200 x 2048 map (or roughly a 100x64 map size.) However, If I desire, I can make a map of around 300x300 without much more lag. infested with hundreds of events and actions.
Combined with my Biosphere elements from earlier, I really feel that I can create a richly diverse world immersion experience, allowing for a grand array of these texture blocks, static character-style event elements, dynamic backdrops like water, lava, and more. I'd like to get a little more inspiration before I begin, so I may be buying the HD version of Baldur's Gate II and Diablo II just to see what kind of elements they created.
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