02-19-2014, 01:54 AM
(02-12-2014, 04:41 AM)DerVVulfman Wrote: Been a while since I discussed the charactersets for my game's paperdoll system. Turns out that I needed more space between frames so weapons could extend a bit further. But EEP... that's a lot of charsets as I had a couple dozen eye sets, dozens of hair styles, and so on. There is that AND the fact the charactersets are custom ones with over 140 frames in each file.Glad to know you managed to dodge a bullet there. I mean, editing all those files would've been a monumental task.
Instead of manually editing every single file, and thus risking mis-aligned frames, I've been working on a script to read and adjust each characterset. It reads the image, spaces each character by blitting them in order, and then saving the resulting image. So far, it does that AND retains the alpha channel. I could use it right now, and just replace the hardwired filename I have in the current script.
I feel like mentioning that I was thinking of making the non-magical skills of my game use HP instead of SP, like in the Shin Megami Tensei and Persona series. Then I realized that there wouldn't be a way to display how much HP is required for the skill since the default Database only can show SP costs.
Bummer. Perhaps I'll just add the HP consumption to the skill's description.