Questions about the mode-7
#2
NeoMode7 by MGC already has a map-zooming feature pre-built. Fairly decent but rewrites a bit of the default scripts. And you need to have his custom .dll file in your project. Extras, it has map rotation. As to having it so the battles directly on the map, I am not sure if you need a patch to work with any existing 'map for battleback' script.

Mode7 by MGC. Smaller and older. Not bad, but has fewer features. It does NOT have a prebuilt camera zoom feature, so you may not wish to use it. But it doesn't require any external .dll file. His pastebin link therein was busted, so I uploaded two versions he had available at the bottom of his thread. It is more likely to be compatible with existing systems... mebby even a map for battleback. Can't say for sure.

IF you are using a resolution script (say Selwyn's), you will likely need a dll for it. Selwyn's DLL an attachment to the thread, and I added my own variant that allows up to 1024x768 games ... if you tweak it enough. BUT, you may need to do a little work with any HMODE script to get it to recognize that many tiles on the screen at a time.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
Questions about the mode-7 - by Talesdreamer - 03-17-2014, 07:05 PM
RE: Questions about the mode-7 - by DerVVulfman - 03-17-2014, 09:20 PM
RE: Questions about the mode-7 - by Talesdreamer - 03-18-2014, 04:52 PM
RE: Questions about the mode-7 - by DerVVulfman - 03-19-2014, 03:53 AM
RE: Questions about the mode-7 - by JayRay - 03-19-2014, 01:56 PM
RE: Questions about the mode-7 - by Talesdreamer - 03-19-2014, 02:13 PM
RE: Questions about the mode-7 - by JayRay - 03-19-2014, 02:28 PM
RE: Questions about the mode-7 - by DerVVulfman - 03-20-2014, 05:17 AM
RE: Questions about the mode-7 - by JayRay - 03-20-2014, 12:11 PM
RE: Questions about the mode-7 - by Talesdreamer - 03-23-2014, 08:15 PM

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