03-31-2014, 12:57 AM
Actually, that particular chapel comes from a ripped 3d model, but I have purchased many Arteria3d and Dexsoft packages that I would be using... The blocky low-poly look is what was going to be simple for me, but ifyou can imagine taking a building (with all its strange borders and such) and putting it in a packaged box, you can basically make any building fit in the work of MCG, as scenery which is different from events. Because of this I can use the basic texturesets and heightmaps for terrain and such. I'd really like to get a hold of MCG to see if those heightmaps can be expanded.... if so, I am SO convinced that I can make so many other blocks for terrain, rocky cliffs, outcroppings, you name it...
although with this method of setting scenery as distortions, I think I can do it without it, just drawing all the cliffs and scenery spots.
although with this method of setting scenery as distortions, I think I can do it without it, just drawing all the cliffs and scenery spots.
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