04-13-2014, 01:03 PM
As you may or may not know, I've reverted back to the base project, and have been VERY busy converting all my RMVXA autotiles to RMXP. I tweaked the current old project slightly, and now have native 1024x768 resolution. There IS a tiny bit of lag, but I'll probably deal with it...
Anyway, as you know I've been using PioneerValleyGames spritesets and tilesets for my project, and I think I'll continue to use it to map out my entire game, and then go back and possibly bit by bit replace the sprites with my own versions, ironing out tilesets to look more rendered and realistic, but... I have three screens thus far for you to take a look at.
Work to be done very soon....
- Resized Hud and Menu
- Resized Message Box and Choice Windows
- A few tilesets for different regions and transitional regions.
- Cliffs!
- Rounding RMVXA autotiles to fit better with RMXP
I'll also be looking at my textures as walls and roofs are in the tileset themselves and not auto-tiled. I also thought about using the texture blops in addition to autotiles, to aid in getting rid of a lot of jagged autotile corners, as well as add to the diversity of the landscape.
Anyway, as you know I've been using PioneerValleyGames spritesets and tilesets for my project, and I think I'll continue to use it to map out my entire game, and then go back and possibly bit by bit replace the sprites with my own versions, ironing out tilesets to look more rendered and realistic, but... I have three screens thus far for you to take a look at.
Work to be done very soon....
- Resized Hud and Menu
- Resized Message Box and Choice Windows
- A few tilesets for different regions and transitional regions.
- Cliffs!
- Rounding RMVXA autotiles to fit better with RMXP
I'll also be looking at my textures as walls and roofs are in the tileset themselves and not auto-tiled. I also thought about using the texture blops in addition to autotiles, to aid in getting rid of a lot of jagged autotile corners, as well as add to the diversity of the landscape.
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