04-21-2014, 01:48 PM
Taylor: I agree, it's an interesting mechanic to have in a game (different person scanning = different information) but MechanicalPen's question is a good one, how will you stop it from being redundant? Maybe some characters have more knowledge of certain types of enemies or enemies from an area they are more familiar with. That way you'd have to designate a different person to scan depending on situation and it would be a much more important game feature. :)
JayRay, sexy sig, pal. I like the screenie, the colours work well together and the book shelves etc are nice. (basically I like the aesthetics)
Deep lore/political systems are always a nice bonus too, in terms of player immersion.
JayRay, sexy sig, pal. I like the screenie, the colours work well together and the book shelves etc are nice. (basically I like the aesthetics)
Deep lore/political systems are always a nice bonus too, in terms of player immersion.