04-21-2014, 08:03 PM
Curious (mind you I'm at work so no actual RMXP engine for editing right now)......
Is this the pure code you received or did you perform any edits of your own. I see that the Game_Battler class that began around line #320 was commented out with the =begin and =end statements.
Also, I may have something that 'may' work, though it has been ages since I worked with it. It is a script that I wrote some years ago entitled: (>ADVANTAGES!<) The script allows you to have random encounters determine (based on party-vs-troop agility) who has an advantage and thus the surprise, and thus fill their AT bars. OR you can set a conditional switch to turn on 'player' advantage or 'troop' advantage. I wrote Advantages to be compatible with various battlsystems including XRXS #65 script.... you may have some luck.
Is this the pure code you received or did you perform any edits of your own. I see that the Game_Battler class that began around line #320 was commented out with the =begin and =end statements.
Also, I may have something that 'may' work, though it has been ages since I worked with it. It is a script that I wrote some years ago entitled: (>ADVANTAGES!<) The script allows you to have random encounters determine (based on party-vs-troop agility) who has an advantage and thus the surprise, and thus fill their AT bars. OR you can set a conditional switch to turn on 'player' advantage or 'troop' advantage. I wrote Advantages to be compatible with various battlsystems including XRXS #65 script.... you may have some luck.