08-03-2014, 04:00 AM
I've been working on using Irrlicht to render a 3d model into a PNG. The idea here being that we can then load the PNG as a character sprite in RPG Maker. This way you could do like FF7 styled games with 2d backgrounds and 3d characters.
I've gotten my initial test to output a png to a file at 20 frames a second. I think I can speed this up a lot by keeping it in memory and loading it into RPG Maker via a Win32Api DLL call.
I've gotten my initial test to output a png to a file at 20 frames a second. I think I can speed this up a lot by keeping it in memory and loading it into RPG Maker via a Win32Api DLL call.