DoubleX RMVXA Dynamic Cost
#1
DoubleX RMVXA Dynamic Cost
Version: v1.00a
Introduction

Lets users alter the skill's mp or tp cost via custom formulae

Features

*
Use of notetags(requires knowledge of notetag usage) to set specific skills to have custom mp and tp costs for users having dynamic mp and tp states respectively
* Some custom damage formula and scripting knowledge is needed to use this script to its full potential

Video



Script

"script"

Instructions

Open the script editor and put this script into an open slot between Materials and Main. Save to take effect.

FAQ

None

Compatibility

Scripts aliasing or rewriting method:
- self.load_database under module DataManager
-
skill_mp_cost or skill_tp_cost under class Game_BattlerBase
may have compatibility issues with this script
Place this script above those aliasing any of these methods if possible


Credits and Thanks

None

Author's Notes

None

Terms and Conditions

None other than not claiming this script as created by anyone except DoubleX or his alias
My RMVXA/RMMV/RMMZ scripts/plugins:
http://rpgmaker.net/users/DoubleX/scripts/
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Messages In This Thread
DoubleX RMVXA Dynamic Cost - by DoubleX - 08-09-2014, 02:47 PM

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