Continue even when Loser doesnt work
#2
Looks to be a bug with the display that shows what battler's turn is next. And you'd think that making a check on not displaying the battler's name in the list if the battler itself was 'nil' would do the trick, but I found it wasn't hiding the dead hero, but the attacking enemy. Eeesh.

So instead, I borrowed a trick from the 'judge' method from the default battlesystem. Winking

Code:
return if $game_party.all_dead? or $game_party.actors.size == 0

Place this bit of code right before the 'self.content.clear' statement when the 'update_text_window' starts like so:
Code:
#--------------------------------------------------------------------------
  # * Update window text
  #--------------------------------------------------------------------------
  def update_text_window
    return if $game_party.all_dead? or $game_party.actors.size == 0
    self.contents.clear

And the window will not update when your party dies. This should negate your problem.
Up is down, left is right and sideways is straight ahead. - Cord "Circle of Iron", 1978 (written by Bruce Lee and James Coburn... really...)

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Messages In This Thread
Continue even when Loser doesnt work - by Djigit - 10-12-2014, 02:12 PM
RE: Continue even when Loser doesnt work - by DerVVulfman - 10-12-2014, 08:25 PM

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