11-03-2014, 06:39 PM
Iterative design, baby~
Make a set of tiles that you could imagine being many things (a grey bumpy wall could be rock OR a concrete) and use those to block out your maps. And then later, replace them with a proper, pretty, tileset when you do a detail pass.
Make a set of tiles that you could imagine being many things (a grey bumpy wall could be rock OR a concrete) and use those to block out your maps. And then later, replace them with a proper, pretty, tileset when you do a detail pass.