11-21-2014, 01:02 PM
Thinking of dumping my current "store" system. It's currently based on a forge script I've heavily edited. My concern, as I've already maybe pointed out (I don't remember what I've talked about), is that since I have to hand-specify forge recipes, that it's liable to be unbalanced.
EDIT: In the end, I decided to dump the trade/barter system and opt for the usual currency-using shops. Of course, there are some unique extras and it uses a custom screen, but it's a lot more straight-forward than what I was originally thinking of. Really the only advantage to a trade system was trying to give the world some "flare", when mechanically it wouldn't really be that helpful to the player.
EDIT: In the end, I decided to dump the trade/barter system and opt for the usual currency-using shops. Of course, there are some unique extras and it uses a custom screen, but it's a lot more straight-forward than what I was originally thinking of. Really the only advantage to a trade system was trying to give the world some "flare", when mechanically it wouldn't really be that helpful to the player.