12-12-2014, 01:54 PM
(12-12-2014, 07:25 AM)Ahzoh Wrote: Environmental would consist of things like if you are out in a blizzard and you are naked, you will suffer cold damage, if you are out in the desert without water, you will suffer heat damage, and if you are in a toxic environment, you will suffer poison damage.It would be interesting to see environmental hazards playing an important role in a game's mechanics rather than just being part a dungeon's gimmick like most game seems to use them.
Unrelated to the above, I've got a question about the Method and Class Library: Do I risk to run into compatibility issues with other scripts by including it or is that only a Standard Development Kit thing?