12-26-2014, 10:55 AM
When my project with in RMXP I calculated stat growths for STR, PDEF, and MDEF, by doing stuff with STR/INT and DEX, or some sort. It was really basic though, some divided combination or sort. I dislike the idea of stats that are flat 0 without equipment, really.
For Christmas Eve, I totalled up the elemental affinities of equipment! This was to see how many items did Weak vs Def and Absorb or whatever else, and I found out I had far too many weaknesses for *equipment*, stuff that should be *defending* you, so that helped me balance it out. This was then though followed by Christmas visits during Christmas Day and Boxing Day, so I haven't got to inputting them yet.
Some of them don't even have names, but I have the basic stats down, so I'll work around that when I need to have them obtainable, I guess. I'd rather have less things to rework for balance or theme than leave everything up to whatever I'll need later on. I find it easier to work too if I have stuff ready to be put in, which is probably why I've been stuck on doing system stuff for years.
For Christmas Eve, I totalled up the elemental affinities of equipment! This was to see how many items did Weak vs Def and Absorb or whatever else, and I found out I had far too many weaknesses for *equipment*, stuff that should be *defending* you, so that helped me balance it out. This was then though followed by Christmas visits during Christmas Day and Boxing Day, so I haven't got to inputting them yet.
Some of them don't even have names, but I have the basic stats down, so I'll work around that when I need to have them obtainable, I guess. I'd rather have less things to rework for balance or theme than leave everything up to whatever I'll need later on. I find it easier to work too if I have stuff ready to be put in, which is probably why I've been stuck on doing system stuff for years.