01-18-2015, 02:01 AM
I wonder... would it be possible to make a game remember a certain path/move pattern that you walked?
For example...uhm...say we have a map with a path through the forrest. Player X looks arround, for hidden items. Player Y is in a hurry and rushes straight on. They moved diffrently. I wonder if it would be possible to store that movement and recreate it with an event at a later point.
Also trying to find a way to block an events "sight" from an other event.
For example...uhm...say we have a map with a path through the forrest. Player X looks arround, for hidden items. Player Y is in a hurry and rushes straight on. They moved diffrently. I wonder if it would be possible to store that movement and recreate it with an event at a later point.
Also trying to find a way to block an events "sight" from an other event.
Friendship is born at that moment when one person says to another: "What! You, too? Thought I was the only one." (C.S. Lewis)
For the time you're laughing, there's nothing wrong in the world. (Colin Mochrie)
If it's funny, make sure people laugh. If it's not funny, make it funny (unless it's actually really serious). (silvercheers)
Please don't spell my name "Yamina-chan". It's all small. Thank you =D
For the time you're laughing, there's nothing wrong in the world. (Colin Mochrie)
If it's funny, make sure people laugh. If it's not funny, make it funny (unless it's actually really serious). (silvercheers)
Please don't spell my name "Yamina-chan". It's all small. Thank you =D