02-13-2015, 11:34 AM
Sometimes small chances make a big difference. RMVXA uses a general enemy troop turn count for the enemies' action conditions when regarding turns. I gave battlers "personal_turn" values, ones that count up with their actions, and now their action patterns actually adhere to expected patterns.
Sometimes small oversights make big bugs. I had values defined to get arrays from notes through regex, and then my later code didn't refer to those values. I didn't notice until later when every actor could equip armour 1-7, because two sets of data in the class notes were getting mixed. :B
Sometimes small oversights make big bugs. I had values defined to get arrays from notes through regex, and then my later code didn't refer to those values. I didn't notice until later when every actor could equip armour 1-7, because two sets of data in the class notes were getting mixed. :B