02-14-2015, 01:03 AM
OMG Charlie, truly an amazing piece of work, you've knocked it out of the ball park! :)
I figured I'd post another World Map screen, this time in normal resolution with some action! From afar (previous post), it doesn't look THAT great, but once up close one can better appreciate the little details. The player's characters are shrunken down to approximately half their size while on the world map, and scale rather nicely. When exploring the map, it almost feels like a cancelled Chrono Trigger sequel or something :)
I'm adding advanced weather and time zones into the environment, as well as named continents, regions and territories. As you can see, vehicles obviously play a big role in things, I've even got plans to involve them in combat. It may look like another jrpg, but I plan on throwing in some GTA concepts too, such as accessible "No go" zones; even though you can fly in this territory, it's linearly scaled to where you can't survive intercepting aircraft fire in other territories.
The World is Square Cubed...
^Dividing it up into six regions is a concept I'm thinking of doing. It combats the North Pole / South Pole distortion you'd get with a flat map, we can all pretend that we're on a ball. Also, the concept itself makes a perfect double allusion to Final Fantasy and Minecraft fans alike! :)
I figured I'd post another World Map screen, this time in normal resolution with some action! From afar (previous post), it doesn't look THAT great, but once up close one can better appreciate the little details. The player's characters are shrunken down to approximately half their size while on the world map, and scale rather nicely. When exploring the map, it almost feels like a cancelled Chrono Trigger sequel or something :)
I'm adding advanced weather and time zones into the environment, as well as named continents, regions and territories. As you can see, vehicles obviously play a big role in things, I've even got plans to involve them in combat. It may look like another jrpg, but I plan on throwing in some GTA concepts too, such as accessible "No go" zones; even though you can fly in this territory, it's linearly scaled to where you can't survive intercepting aircraft fire in other territories.
The World is Square Cubed...
^Dividing it up into six regions is a concept I'm thinking of doing. It combats the North Pole / South Pole distortion you'd get with a flat map, we can all pretend that we're on a ball. Also, the concept itself makes a perfect double allusion to Final Fantasy and Minecraft fans alike! :)