02-18-2015, 02:36 PM
Alright, it's not much, but it's kind of a start.
Anyone watching the What's Up RMers topic or the shoutbox might've noticed me complain about RMVXAce's mapping system more than once before. I tried parallax hand-drawn mapping, thought that would be too difficult to manage. (However I am using my sketch as guide in this map for what tiles I need.)
I earlier today tried a script to use XP maps in VXA, and found I'd still have to make events and placement in VXA, and would have to juggle editors.
In all my search around for ways to sort things out, I noticed one pointer that I eventually got myself to trying - using autotiles as a base, and then fixing them up using extra tiles. I dislike VXA's focus on autotiles because of how limited they are (being 2x2 tiles instead of 3x3, as well as constrained to one layer), but if I use them for base tiles, while fixing up corners or other things with tiles from elsewhere, I can actually get maps looking better than FF4!
Alright, so maybe it doesn't show that well in this current screenshot. I probably can't show that without some progress shots.
Trees are my current bane. That's why, uh, there's none there...