02-24-2015, 10:05 AM
I just bought VX Ace and have been messing with it, slowly porting over some Kain graphics so I can feel at home again. Converting my XP tailored resources to VX Ace is a chore, but I'd imagine it might look good once it comes together, hopefully indistinguishable from when they were in XP. I'm still keeping my project on XP, not switching, but I've been wanting to play with this engine a little more.
The face and character generator leaves a lot to be desired, I don't really like them. The original RTP heroes have great character/face matches, I applaud the artist for such a great job, but the system generated ones... not so much. I was thinking to myself to find the folder with the raw materials and replace them with some of mine (I got a few character components, but none for faces). Still, just looking at the UI makes me realize it can never be, it's too short and my characters are too tall. (Where the heck DO they store those graphics anyway?! I'll have to look for them.)
So now I'm messing with DerVVulfman's CharGen Extended :)
And I realize, I have my own private set of character templates, but I've barely used them yet. I've made plenty of other half-baked resources using Kyomushi, HK, XP original, Peri's paradigm shift template, but my own has barely been worked with. Right now I'm starting my own Kain RTP folder for CharGen and starting to make a few small things (as well as taking notes.) I do wish it wasn't encrypted, but it'll do for now, there might be a few small things to improve it.
Supposed to get back into ReGaL this coming month, but I've honestly been kicking rocks and spending lots of time in graphics land. Switching back into code mode (and re-learning C++ again) is something I have to get my mind set on, but I've just been so busy and unable to think clearly as of late. It's easier to work on a visual medium when you're "blah", but hopefully I'll get my act together this month and get my head back into the game.
The face and character generator leaves a lot to be desired, I don't really like them. The original RTP heroes have great character/face matches, I applaud the artist for such a great job, but the system generated ones... not so much. I was thinking to myself to find the folder with the raw materials and replace them with some of mine (I got a few character components, but none for faces). Still, just looking at the UI makes me realize it can never be, it's too short and my characters are too tall. (Where the heck DO they store those graphics anyway?! I'll have to look for them.)
So now I'm messing with DerVVulfman's CharGen Extended :)
And I realize, I have my own private set of character templates, but I've barely used them yet. I've made plenty of other half-baked resources using Kyomushi, HK, XP original, Peri's paradigm shift template, but my own has barely been worked with. Right now I'm starting my own Kain RTP folder for CharGen and starting to make a few small things (as well as taking notes.) I do wish it wasn't encrypted, but it'll do for now, there might be a few small things to improve it.
Supposed to get back into ReGaL this coming month, but I've honestly been kicking rocks and spending lots of time in graphics land. Switching back into code mode (and re-learning C++ again) is something I have to get my mind set on, but I've just been so busy and unable to think clearly as of late. It's easier to work on a visual medium when you're "blah", but hopefully I'll get my act together this month and get my head back into the game.