03-04-2015, 12:26 PM
It's March, we're supposed to be returning to ReGaL development but this month is going to be really busy for me so I personally might not get much work done until April. Also, I'm honestly having a hard time focusing on it at the moment, my creativity has been pulling me more towards writing and graphics which isn't really something I want to fight against, I just need to embrace it while I'm in that mind state.
It's funny though, even the writing itself has pulled me in directions that I, the author, originally intended to be completely different, as if it's telling itself and I'm just here to nod along and write it. One unexpected shift is that my planned main character, well, he's still a vital part of everything going on, but his thunder was taken by a female co-star who (in my opinion) is much more interesting and has a heck of a lot more going on with her background and motivations. Did I intend a female lead? No, it just happens. Did it weaken the character I wanted as the star? No, he's still an interesting person whom offers a lot of flavor to my gumbo, with his own doubts and convictions and a drive to rectify his decisions and "make things right" so to speak.
Another plan I had was for everything to focus around one group, the Myran Armed Forces (MAF), being the player's main unit. In the end, it became less and less about the MAF and more about key individuals, as the player follows them through promotion into other forces such as the Myran Green Ops 5th Detachment (MAF-GO5), United Alliance Peacekeepers (UAP) and a couple of other niche groups that handle non-combat operations. Heck, even the care package delivery unit, while mostly a behind-the-scenes group, has 15 minutes of time planned to shine in a challenge to get goods behind enemy lines in an active battle field to your main group.
I'm hoping my future players will enjoy swapping between these various units to complete different jobs and objectives, it should give them a better world view and understanding of why certain groups are motivated toward certain goals. There are even some parts written and planned where the player temporarily steps into the shoes of the antagonist to drive the story further, a sort of hearts and minds scenario designed to make the player slightly sympathetic to the enemy's cause.
It's funny though, even the writing itself has pulled me in directions that I, the author, originally intended to be completely different, as if it's telling itself and I'm just here to nod along and write it. One unexpected shift is that my planned main character, well, he's still a vital part of everything going on, but his thunder was taken by a female co-star who (in my opinion) is much more interesting and has a heck of a lot more going on with her background and motivations. Did I intend a female lead? No, it just happens. Did it weaken the character I wanted as the star? No, he's still an interesting person whom offers a lot of flavor to my gumbo, with his own doubts and convictions and a drive to rectify his decisions and "make things right" so to speak.
Another plan I had was for everything to focus around one group, the Myran Armed Forces (MAF), being the player's main unit. In the end, it became less and less about the MAF and more about key individuals, as the player follows them through promotion into other forces such as the Myran Green Ops 5th Detachment (MAF-GO5), United Alliance Peacekeepers (UAP) and a couple of other niche groups that handle non-combat operations. Heck, even the care package delivery unit, while mostly a behind-the-scenes group, has 15 minutes of time planned to shine in a challenge to get goods behind enemy lines in an active battle field to your main group.
I'm hoping my future players will enjoy swapping between these various units to complete different jobs and objectives, it should give them a better world view and understanding of why certain groups are motivated toward certain goals. There are even some parts written and planned where the player temporarily steps into the shoes of the antagonist to drive the story further, a sort of hearts and minds scenario designed to make the player slightly sympathetic to the enemy's cause.