03-28-2015, 10:44 AM
Hmm yes, all these custom menu elements sure do look nice, completed.
Why don't I just go and recode them all to be concise and use centralised definitions and images and spend hours making sure they're pixel-perfect lined up? (why is draw_text_ex one pixel off vertically, i don't get it)
EDIT 2: Bonus point, draw_text_ex is 1px lower in one project, but not another. I'm blaming the font, or maybe something else is rewriting draw_text but not _ex and I've forgotten where.
Yep, what a good use of my time. = -=;
EDIT: And now to do it again for another project! I was dumb in this one for some reason, and made some graphics 22x22px grids instead of... something more common. Like 16/32px.
Also there's code here to implement weather gameplay effects I've long forgotten about and dunno if I'll still keep/apply in gameplay. Hummm...
Why don't I just go and recode them all to be concise and use centralised definitions and images and spend hours making sure they're pixel-perfect lined up? (why is draw_text_ex one pixel off vertically, i don't get it)
EDIT 2: Bonus point, draw_text_ex is 1px lower in one project, but not another. I'm blaming the font, or maybe something else is rewriting draw_text but not _ex and I've forgotten where.
Yep, what a good use of my time. = -=;
EDIT: And now to do it again for another project! I was dumb in this one for some reason, and made some graphics 22x22px grids instead of... something more common. Like 16/32px.
Also there's code here to implement weather gameplay effects I've long forgotten about and dunno if I'll still keep/apply in gameplay. Hummm...