04-15-2015, 01:20 AM
I just can't understand why you are having such weird issues with this. You *can* display the text in other programs, I assume. What about VX/Ace? Or is RMXP's interpretation of unicode somehow out of date/neglecting Cyrillic? This makes no sense to me.
I'm meanwhile wondering if I should drop my map screen system as it is and rewrite it, replace it with something image-based. Right now it's based on passability settings. That sounds super convenient at first... but... no. It looks pretty ugly in practice, especially with outdoor areas:
It was originally based on a minimap script. So design-wise, it wasn't considered that you'd see the whole map. And since this is VXAce, the maps are assumed to be simple and using VX/A's "style". As in my old write-up, it looks great for dungeons and indoors, but it falls apart elsewhere.
I did want to avoid having to manually update map images or passability images, though... ... but when I think about it, messing with an image for the map-screen might save more time than getting passability correct so it looks nice.
I'm meanwhile wondering if I should drop my map screen system as it is and rewrite it, replace it with something image-based. Right now it's based on passability settings. That sounds super convenient at first... but... no. It looks pretty ugly in practice, especially with outdoor areas:
It was originally based on a minimap script. So design-wise, it wasn't considered that you'd see the whole map. And since this is VXAce, the maps are assumed to be simple and using VX/A's "style". As in my old write-up, it looks great for dungeons and indoors, but it falls apart elsewhere.
I did want to avoid having to manually update map images or passability images, though... ... but when I think about it, messing with an image for the map-screen might save more time than getting passability correct so it looks nice.