04-17-2015, 06:47 PM
@Kain: Yay you're using it, RMVXA for LIFE!!! lol
@Taylor: I get what you're saying, but the fluff on a limited system still works well. I mean, for instance, I'm sure that ELSA system that me and DerVVulfman worked on could easily be ported over to RMVXAce, and that would help increase the ability to fill up maps with as much (or as little ) clutter as one wants. I mean, yeah, autotiles without a full system to work with SUCKS, but something I've been using that works for me, is I'll take an autotile, expand it, and them place all the possible tiles on a RMVXA Character sheet... the full, large sheets, not the small ones, and use that to dress my maps. With a prper anti-lag script you can have tons of events on a map with very little lag, and That, in combination with an always under/Always over script can do what's needed for good maps, at least i think so.
Anyway, now to my offering... map time!
Working on my atlas project can be a daunting task. I'd love to be able to just have the entire 7680x4096 map as one map, but the graphic alone would be HUGE!!! Then of course there's setting passability settings and more! I think that's not necessarily doable. I want to jump outisde the box but found my self limited. SO, what I'm thinking on doing is creating a base satelite image for plains, no mountains, no valleys, very little geographical distinction, to act as a panorama base for the entire HUGE map. With an event anti-lag system, I figure I can have a LOT of events on the map with little lag, and hopefully cutout geographical sections that I like and place them as initial layer 1 tiles. I can then use an existing base - blue 64x64 interlocking tile system to create the outlines of continents, coastlines, rivers and such, in a way that doesn't detract much from the photorealism. Now, while some geographical sections might overlap, it might look distnct enough not to look like a repeating landmass.
Pray for me, I'm about to begin.
@Taylor: I get what you're saying, but the fluff on a limited system still works well. I mean, for instance, I'm sure that ELSA system that me and DerVVulfman worked on could easily be ported over to RMVXAce, and that would help increase the ability to fill up maps with as much (or as little ) clutter as one wants. I mean, yeah, autotiles without a full system to work with SUCKS, but something I've been using that works for me, is I'll take an autotile, expand it, and them place all the possible tiles on a RMVXA Character sheet... the full, large sheets, not the small ones, and use that to dress my maps. With a prper anti-lag script you can have tons of events on a map with very little lag, and That, in combination with an always under/Always over script can do what's needed for good maps, at least i think so.
Anyway, now to my offering... map time!
Working on my atlas project can be a daunting task. I'd love to be able to just have the entire 7680x4096 map as one map, but the graphic alone would be HUGE!!! Then of course there's setting passability settings and more! I think that's not necessarily doable. I want to jump outisde the box but found my self limited. SO, what I'm thinking on doing is creating a base satelite image for plains, no mountains, no valleys, very little geographical distinction, to act as a panorama base for the entire HUGE map. With an event anti-lag system, I figure I can have a LOT of events on the map with little lag, and hopefully cutout geographical sections that I like and place them as initial layer 1 tiles. I can then use an existing base - blue 64x64 interlocking tile system to create the outlines of continents, coastlines, rivers and such, in a way that doesn't detract much from the photorealism. Now, while some geographical sections might overlap, it might look distnct enough not to look like a repeating landmass.
Pray for me, I'm about to begin.
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