05-11-2015, 06:47 AM
I came up with an interesting game mechanic: Attack strategies based on a Continuum of Distance.
That is, your distance from your enemy gives stat bonuses and penalties.
It is outlined something like this:
At Close-Combat range you gain greater physical strength and defense but reduced mobility and you are more likely to be targeted by nearby enemies.
At Long Distance range you gain greater mobility and agility and you are least likely to be targeted by enemies but you have reduced physical defense.
There is a Default Distance which you begin at the beginning of battle where you have no bonuses or penalties.
These effects I tried to make them logical to what you would expect in a battle. For instance, the farther away you are from an enemy, the more you can move around them and dodge things. And when at Close-Combat you are going to try to put full force on them and their being close to you, you can somewhat predict where they would hit, and thus use shield.
That is, your distance from your enemy gives stat bonuses and penalties.
It is outlined something like this:
At Close-Combat range you gain greater physical strength and defense but reduced mobility and you are more likely to be targeted by nearby enemies.
At Long Distance range you gain greater mobility and agility and you are least likely to be targeted by enemies but you have reduced physical defense.
There is a Default Distance which you begin at the beginning of battle where you have no bonuses or penalties.
These effects I tried to make them logical to what you would expect in a battle. For instance, the farther away you are from an enemy, the more you can move around them and dodge things. And when at Close-Combat you are going to try to put full force on them and their being close to you, you can somewhat predict where they would hit, and thus use shield.
"Turning iron ore into iron swords is a hard process, for one must first dig out the rock, and melt it to refine it, then one must pour that metal into a mould, let it cool a bit, and pound on it while it cools even further. Games are no different." - Ahzoh
All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.
Universal Declaration of Human Rights in Vrkhazhian
ʾEšol ḵavud ʾelẕakud lav ʾezʾaẕud zwazaršeru ya lit žalneru lav lit t͛enud. Ṗal sa-ražheru lav raržižu paplam lav ṗal widsaṟam bemaḵu šuku lit ʾeyṭu waẏnilaẇ. All human beings are born free and equal in dignity and rights. They are endowed with reason and conscience and should act towards one another in a spirit of brotherhood.