06-01-2015, 01:11 PM
I've noticed when opening the skill or item menu, I get a bit of a pause while RMVXA has to draw or the items, I suppose. I know it's something to do with the item number, as 1/0 items creates no such jump.
A skill menu with 16 items creates a bit of a jump first open, then doesn't seem to afterwards. An item menu with 21 items has a larger jump/lag issue, and happens every time it's opened. So I wonder then if it's something in the engine, or in my scripting. In a side sandbox/project, there doesn't seem to be any such issue, despite sharing similar design/scripts. The question then is what that they don't share, that is causing the problem.
On lag notes, my battles seem to sway around 57-58fps. It shouldn't be an issue since I don't see slowdown like with those menus opening, but it just bothers me, since everything else seems to be perfectly okay at 60fps~. A quick commenting out leads me to believe it could be the animated battlers in some way, which sounds even more complicated to check for.
A skill menu with 16 items creates a bit of a jump first open, then doesn't seem to afterwards. An item menu with 21 items has a larger jump/lag issue, and happens every time it's opened. So I wonder then if it's something in the engine, or in my scripting. In a side sandbox/project, there doesn't seem to be any such issue, despite sharing similar design/scripts. The question then is what that they don't share, that is causing the problem.
On lag notes, my battles seem to sway around 57-58fps. It shouldn't be an issue since I don't see slowdown like with those menus opening, but it just bothers me, since everything else seems to be perfectly okay at 60fps~. A quick commenting out leads me to believe it could be the animated battlers in some way, which sounds even more complicated to check for.