06-05-2015, 03:57 AM
I'm using VXAce, and my problem is, is that as far as I'm aware, VXAce will refer to the Battler using the skill - so I need someone to have those stats, I can't just define them as it is. Hence, creating a fake Actor/Battler that'll get those stats added up, and be referred to in damage calculation.
Of course, then the engine might have a spat about other functions when trying to deal with an actor I just had it create on the fly.
Of course, then the engine might have a spat about other functions when trying to deal with an actor I just had it create on the fly.