06-12-2015, 06:51 AM
I'm back in action! A couple months break from a ten year project doesn't change the fact that I've still got 50 billion things to do lol.
Spent the past five days on miscellaneous stuff; cleaning up old sprites, improving old battle animations, making a custom SE for one of my spells, etc.
A little more ReGaL planning in progress, thinking about battler AI. What I mean by that is giving the developer full control over the logic and actions of enemies (and even computer controlled allies.) It wouldn't be anything too difficult for the user to work with, it'd be just like setting up events and such. Battle entities would even have their own local switches and variables with AI pages dealing with 1.) initial battle setup, 2.) main turn logic, 3.) end of turn logic, 4.) reaction logic and 5.) on death logic, plus whatever else I probably haven't thought of yet.
With that said, I'm off to figure out what tonight's main objective will be. ;)
Spent the past five days on miscellaneous stuff; cleaning up old sprites, improving old battle animations, making a custom SE for one of my spells, etc.
A little more ReGaL planning in progress, thinking about battler AI. What I mean by that is giving the developer full control over the logic and actions of enemies (and even computer controlled allies.) It wouldn't be anything too difficult for the user to work with, it'd be just like setting up events and such. Battle entities would even have their own local switches and variables with AI pages dealing with 1.) initial battle setup, 2.) main turn logic, 3.) end of turn logic, 4.) reaction logic and 5.) on death logic, plus whatever else I probably haven't thought of yet.
With that said, I'm off to figure out what tonight's main objective will be. ;)