06-18-2015, 02:49 PM
@JayRay : I'm actually still an XP die hard but the lines will be blurred eventually.
In celebration of Square Enix announcing a Final Fantasy VII remake, a screenshot!
^This is NOT Materia, it is my Spirit Gems system, very much still a work in progress and obviously FF7 inspired. I'm still shaping exactly how the Gems will work, but I want to make it a little different. As such, instead of the Gems leveling up, it is the character's experience with the gems that level up. Keeping that in mind, characters can permanently learn and unlock abilities from a gem, passing it on for others to gain from.
Example: Simultaneous Character & Gem Growth (Fire)
Logan holds on to Fire, learning "Fire" spells 1, 2 and 3. When he learned the spells from this gem, he had to learn them in order, they weren't unlocked until he learned them. Once he passes the gem off to Mack, suddenly Mack can skip to Fire 3 and (optionally) not bother with learning Fire spells 1 and 2 thanks to Logan's grinding from earlier.
Example: Weapon and Gem Influence on the "Fight" Command
To keep this short, the "Fight" command opens up a sub-command menu with many melee and weapon-specific abilities. However, as a little known side effect of learning a linked set of Spirit Gems, such as [Fire] + [Elemental], one may be able to unlock special Fight commands such as "Blazing Punch" or "Flame Sword".
Example: Multiple Linking Effects
Instead of just two Mat- *cough* err, Spirit Gems being linked together, longer combinations can be achieved. As such, one "All" can link to two other gems. Another support gem, dubbed "Association", may combine traits of one gem with the traits of another gem. As such, the following combo...
[Fire] + [Association] + [Lightning]
Would make "Fire" and "Lightning" share elements. As such, casting "Fire" spell would hit for Fire (100)% + Lightning (50%). Visa versa for the "Lightning" spell, Lightning (100%) and Fire (50%), respectively.
-
...And that's enough technical rambling for a screen shot thread, sorry lol.
There is other, more complicated matters to think of but hopefully I can integrate some unique characteristics into this system. For people who loved FF7 Materia, this will (hopefully) wind up feeling like Materia on steroids.
In celebration of Square Enix announcing a Final Fantasy VII remake, a screenshot!
^This is NOT Materia, it is my Spirit Gems system, very much still a work in progress and obviously FF7 inspired. I'm still shaping exactly how the Gems will work, but I want to make it a little different. As such, instead of the Gems leveling up, it is the character's experience with the gems that level up. Keeping that in mind, characters can permanently learn and unlock abilities from a gem, passing it on for others to gain from.
Example: Simultaneous Character & Gem Growth (Fire)
Logan holds on to Fire, learning "Fire" spells 1, 2 and 3. When he learned the spells from this gem, he had to learn them in order, they weren't unlocked until he learned them. Once he passes the gem off to Mack, suddenly Mack can skip to Fire 3 and (optionally) not bother with learning Fire spells 1 and 2 thanks to Logan's grinding from earlier.
Example: Weapon and Gem Influence on the "Fight" Command
To keep this short, the "Fight" command opens up a sub-command menu with many melee and weapon-specific abilities. However, as a little known side effect of learning a linked set of Spirit Gems, such as [Fire] + [Elemental], one may be able to unlock special Fight commands such as "Blazing Punch" or "Flame Sword".
Example: Multiple Linking Effects
Instead of just two Mat- *cough* err, Spirit Gems being linked together, longer combinations can be achieved. As such, one "All" can link to two other gems. Another support gem, dubbed "Association", may combine traits of one gem with the traits of another gem. As such, the following combo...
[Fire] + [Association] + [Lightning]
Would make "Fire" and "Lightning" share elements. As such, casting "Fire" spell would hit for Fire (100)% + Lightning (50%). Visa versa for the "Lightning" spell, Lightning (100%) and Fire (50%), respectively.
-
...And that's enough technical rambling for a screen shot thread, sorry lol.
There is other, more complicated matters to think of but hopefully I can integrate some unique characteristics into this system. For people who loved FF7 Materia, this will (hopefully) wind up feeling like Materia on steroids.