06-30-2015, 08:32 AM
People complaining about sales tax in a script? That's outrageous! lol
Really though, the whole 'sales tax' thing fits in nicely with my game's actual theme; modern era world where the money is becoming more and more worthless by the day. One day you can buy bread for $1.00, the next it costs you a billion. You go on the black market, tax is 0% and suddenly you can buy an assault rifle, a potion and a can of beans for a more acceptable price.
You'll have to elaborate on what an 'Exchange Items' tab does... bartering? It is on the back of my mind at the moment, but I've yet to figure out the mechanics of how it would work. I'll put some more thought towards it because it does sound cool. Maybe I could make sell item prices changable like buy item prices are and work the system like that? All the food you've collected is worth tons of money, they'll gladly sell you their weapons for next to nothing since they're paying top dollar for pie and various meats. Cockatrice leg and Griffon thighs, anyone? :)
Really though, the whole 'sales tax' thing fits in nicely with my game's actual theme; modern era world where the money is becoming more and more worthless by the day. One day you can buy bread for $1.00, the next it costs you a billion. You go on the black market, tax is 0% and suddenly you can buy an assault rifle, a potion and a can of beans for a more acceptable price.
You'll have to elaborate on what an 'Exchange Items' tab does... bartering? It is on the back of my mind at the moment, but I've yet to figure out the mechanics of how it would work. I'll put some more thought towards it because it does sound cool. Maybe I could make sell item prices changable like buy item prices are and work the system like that? All the food you've collected is worth tons of money, they'll gladly sell you their weapons for next to nothing since they're paying top dollar for pie and various meats. Cockatrice leg and Griffon thighs, anyone? :)