07-01-2015, 04:11 PM
I've now got 100% full and total control over my shop system! Independent from the database, in shops I can now...
Oh? Maps and screenshots thread? I guess that means...
Slight updates, but mostly behind the scenes.
Menu text colors, header and background gradients, etc take directly from a designated palette section within the window skin graphics now. That means window skin "Black + Red" has a different set of colors from "Classic", such as the system_color, normal_color, etc. You can see what I'm talking about with another screenshot :)
^I think setting header, background and text colors via a designated palette section within the window skin graphic is far more reliable than setting it arbitrarily in some script somewhere. A default normal_color of 100% white would be awful for a white window skin. (Then again, I'd like to see somebody make a white window skin actually look good...)
*Whew* Now I've got the rest of the menu scenes to do for an 800x600 game. I'm absolutely pleased with how this one turned out though (if you can't tell).
:D
- Set individual buy / sell prices.
- Disable or enable any item from being bought and/or sold at any time.
- Set taxes directly or accordingly to a $game variable.
- Log accumulated cost of purchases throughout the game.
- Log accumulated profits from sales throughout the game.
- Set any item, armor or weapon max below or beyond 99.
- Display discounts such as Haggle, Sell High, Military Discount, Senior Coffee Discount, etc.
Oh? Maps and screenshots thread? I guess that means...
Slight updates, but mostly behind the scenes.
Menu text colors, header and background gradients, etc take directly from a designated palette section within the window skin graphics now. That means window skin "Black + Red" has a different set of colors from "Classic", such as the system_color, normal_color, etc. You can see what I'm talking about with another screenshot :)
^I think setting header, background and text colors via a designated palette section within the window skin graphic is far more reliable than setting it arbitrarily in some script somewhere. A default normal_color of 100% white would be awful for a white window skin. (Then again, I'd like to see somebody make a white window skin actually look good...)
*Whew* Now I've got the rest of the menu scenes to do for an 800x600 game. I'm absolutely pleased with how this one turned out though (if you can't tell).
:D