07-29-2015, 02:35 AM
Okay enough messing with RM2k3 I really should focus on my main project--
God fucking fricking dammit VX Ace why did you make your autotiles so stupid! 16x16 borders and a 32x32 centre tile is not goddamn usable practically 90% of the time! So many of my resources use a full 32x32 tile for every part of the autotile, because that's what every maker in the past did! You changed it into something really stupid! D:<
I end up having to use extra tiles in the lower layer file, but I'm quickly running out of room, so I would then instead have to use upper layer tiles instead. Doing this however, is so stupid and clunky. It's counter-intuitive and makes my tilesets all over the place. I hate VXAce's mapping so much.
VXAce is so focused on using autotiles everywhere since it's caught up in that retro look, I'd like to well, not have to mesh autotiles and common tiles too often, but noooo. Sigh.
maybe i'll just go back to that rm2k3 again until someone make a proper editor for VXAce.
God fucking fricking dammit VX Ace why did you make your autotiles so stupid! 16x16 borders and a 32x32 centre tile is not goddamn usable practically 90% of the time! So many of my resources use a full 32x32 tile for every part of the autotile, because that's what every maker in the past did! You changed it into something really stupid! D:<
I end up having to use extra tiles in the lower layer file, but I'm quickly running out of room, so I would then instead have to use upper layer tiles instead. Doing this however, is so stupid and clunky. It's counter-intuitive and makes my tilesets all over the place. I hate VXAce's mapping so much.
VXAce is so focused on using autotiles everywhere since it's caught up in that retro look, I'd like to well, not have to mesh autotiles and common tiles too often, but noooo. Sigh.
maybe i'll just go back to that rm2k3 again until someone make a proper editor for VXAce.