08-03-2015, 05:03 AM
(07-29-2015, 02:35 AM)Taylor Wrote: Okay enough messing with RM2k3 I really should focus on my main project--
God fucking fricking dammit VX Ace why did you make your autotiles so stupid! 16x16 borders and a 32x32 centre tile is not goddamn usable practically 90% of the time! So many of my resources use a full 32x32 tile for every part of the autotile, because that's what every maker in the past did! You changed it into something really stupid! D:<
I end up having to use extra tiles in the lower layer file, but I'm quickly running out of room, so I would then instead have to use upper layer tiles instead. Doing this however, is so stupid and clunky. It's counter-intuitive and makes my tilesets all over the place. I hate VXAce's mapping so much.
VXAce is so focused on using autotiles everywhere since it's caught up in that retro look, I'd like to well, not have to mesh autotiles and common tiles too often, but noooo. Sigh.
maybe i'll just go back to that rm2k3 again until someone make a proper editor for VXAce.
Okay, what's with all the hating on the Autotiles? Ya know, not every autotile needs to be used, and in a map, how many variations of ground tiles are you going to need?
By designating only a few tiles in your A5 to everything from rounded corners, full autotile pieces and variation pieces, you can easily create just as much diversity in VXA as you can in RMXP.
But for the purists, unless you're trying for a 500x500 map what you CAN do, is create your ground layers in RMXP, find a script and DLL called mapshot, take a picture, and add it as a parallax to your RMVXA... Then you can just keep it going in the background, utilize it as the backdrop, cover with a transparent A2 tile that is passable, and then start filling up those tiles
(Can also make the parallax look darker for editing before creating your map to make it look seemless..)
OR... try this... in A3 and A4 are basically 40 total autotiles.
Double up, make one autotile the flat borders, the other the corners. Then, sacrifice ONE map... and draw squares of all the corner ones. Then just shiftclick your map for all those rounded corner needs without having to worry about scripts, or losing out on autotiles.
With RMXP you end up with 7 autotiles without splitting them into two. With VXA, we have 20 groups of two autotiles.
Also, remember that events can be placed under without any issue, or script, so you can create autotile event characters that basically have the autotiles expanded on them, and set them under the player's feet
Then of course, being able to see a parallax and use it in a map while STILL working in the editor? Priceless.
There are ALWAYS options.....
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