08-03-2015, 07:42 AM
You're always coming along to try and defend it, huh.
Well eventually I did manage to get something nice out of the tile system. I'm still uncomfortable with the lack of layer options in the editor, but the rest just requires optimal construction of tilesets, in ways that aren't necessarily good, but VXA forces my hand.
I ended up making some autotiles into uh... well I did this in one part. It's basically 3x2 wall tile sets constructed into autotiles using the wall and ceiling parts, even though they're probably... not meant to be used that way.
It doesn't look pretty, but it avoids the trouble of running out of room in A5. I still don't like how small the autotiles are, because it creates problems like the other screenshot. The fact the tiles are different sizes (16px for borders, 32 for a centre tile) makes it incompatible with most of my resources I have.
My only hope is I have enough room in the autotile areas, giving room for curved stuff (or non-transparent items) on A5, and do anything more on B-E that aren't objects as little as possible. But then again, there is more than enough room... it just doesn't feel like the "right way to do it" if I'm putting wall tiles on the upper layer or something. > ->
--
Right now I'm trying to fix up character sprites before I get back to early game maps, early game events, and some "actual gameplay". Not doing system script stuff constantly feels more like progress because it feels like my game's coming together. * ^*
Well eventually I did manage to get something nice out of the tile system. I'm still uncomfortable with the lack of layer options in the editor, but the rest just requires optimal construction of tilesets, in ways that aren't necessarily good, but VXA forces my hand.
I ended up making some autotiles into uh... well I did this in one part. It's basically 3x2 wall tile sets constructed into autotiles using the wall and ceiling parts, even though they're probably... not meant to be used that way.
It doesn't look pretty, but it avoids the trouble of running out of room in A5. I still don't like how small the autotiles are, because it creates problems like the other screenshot. The fact the tiles are different sizes (16px for borders, 32 for a centre tile) makes it incompatible with most of my resources I have.
My only hope is I have enough room in the autotile areas, giving room for curved stuff (or non-transparent items) on A5, and do anything more on B-E that aren't objects as little as possible. But then again, there is more than enough room... it just doesn't feel like the "right way to do it" if I'm putting wall tiles on the upper layer or something. > ->
--
Right now I'm trying to fix up character sprites before I get back to early game maps, early game events, and some "actual gameplay". Not doing system script stuff constantly feels more like progress because it feels like my game's coming together. * ^*