Just move the Cursor of the Item_Scene to the right
#16
Okay, so now I see we have a situation. Here's the very first part of the original and default class:
Code:
#==============================================================================
# ** Window_EquipLeft
#------------------------------------------------------------------------------
#  This window displays actor parameter changes on the equipment screen.
#==============================================================================

class Window_EquipLeft < Window_Base
  #--------------------------------------------------------------------------
  # * Object Initialization
  #     actor : actor
  #--------------------------------------------------------------------------
  def initialize(actor)
    super(0, 64, 272, 192)
    self.contents = Bitmap.new(width - 32, height - 32)
    @actor = actor
    refresh
  end
So the moghunter code is properly written so it can pass one value to a one-value statement, the shown initialize statement.

You must have some 'other' script that is affecting Window_EquipLeft in a manner that is forcing this bug to occur. It would be another script with a Window_EquipLeft class that is altering the initialize method.

EDIT: The only script in Atoa's demo that alters the Window_EquipLeft class is his 'New Status' add-on. And that wouldn't cause the glitch. It must be some non-Atoa script you're using.
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RE: Just move the Cursor of the Item_Scene to the right - by DerVVulfman - 08-11-2015, 03:14 AM

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