09-07-2015, 08:17 AM
Okay, even though I AM still working on my Goblin Gulch, my first love is still my Paragon game, and got some definite progress to celebrate my 1.0
After a little bit of a discussion about PNG alpha transparency in RPG Maker I wanted to test the new Theolized Anti-Lag System with my current background, so I thought I'd try a binch of blue spruces in a scene, just to try things out. looks pretty good if I say so myself.
![[Image: screen090715-1_zpszo5y2bmo.png]](http://i213.photobucket.com/albums/cc206/lethalvisions/screen090715-1_zpszo5y2bmo.png)
![[Image: screenie090715-2_zpsu0ax9fzt.png]](http://i213.photobucket.com/albums/cc206/lethalvisions/screenie090715-2_zpsu0ax9fzt.png)
I also had to include my new and improved 1024x768 title screen. (Native resolution of the game)
![[Image: screenie090715-3_zps8hel8yur.png]](http://i213.photobucket.com/albums/cc206/lethalvisions/screenie090715-3_zps8hel8yur.png)
That's all for now, time to go render more trees, houses and other items for the game.
(Coming soon, interior render shots)
After a little bit of a discussion about PNG alpha transparency in RPG Maker I wanted to test the new Theolized Anti-Lag System with my current background, so I thought I'd try a binch of blue spruces in a scene, just to try things out. looks pretty good if I say so myself.
![[Image: screen090715-1_zpszo5y2bmo.png]](http://i213.photobucket.com/albums/cc206/lethalvisions/screen090715-1_zpszo5y2bmo.png)
![[Image: screenie090715-2_zpsu0ax9fzt.png]](http://i213.photobucket.com/albums/cc206/lethalvisions/screenie090715-2_zpsu0ax9fzt.png)
I also had to include my new and improved 1024x768 title screen. (Native resolution of the game)
![[Image: screenie090715-3_zps8hel8yur.png]](http://i213.photobucket.com/albums/cc206/lethalvisions/screenie090715-3_zps8hel8yur.png)
That's all for now, time to go render more trees, houses and other items for the game.
(Coming soon, interior render shots)
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