09-07-2015, 08:17 AM
Okay, even though I AM still working on my Goblin Gulch, my first love is still my Paragon game, and got some definite progress to celebrate my 1.0
After a little bit of a discussion about PNG alpha transparency in RPG Maker I wanted to test the new Theolized Anti-Lag System with my current background, so I thought I'd try a binch of blue spruces in a scene, just to try things out. looks pretty good if I say so myself.
I also had to include my new and improved 1024x768 title screen. (Native resolution of the game)
That's all for now, time to go render more trees, houses and other items for the game.
(Coming soon, interior render shots)
After a little bit of a discussion about PNG alpha transparency in RPG Maker I wanted to test the new Theolized Anti-Lag System with my current background, so I thought I'd try a binch of blue spruces in a scene, just to try things out. looks pretty good if I say so myself.
I also had to include my new and improved 1024x768 title screen. (Native resolution of the game)
That's all for now, time to go render more trees, houses and other items for the game.
(Coming soon, interior render shots)
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